I am a true gamer who, by a fortunate coincidence, entered the Game Dev industry 15 years ago and became extremely skilled in testing.
I adore my job, particularly the process of identifying bugs in the project and making them better for players. I take pride in my ability to detect bugs that often go unnoticed by others. Even if they are in a recently launched game 🔎
With 15+ years of experience in the game development industry, I am a Senior QA who has tested browser apps, mobile games, and Unity engine projects. My expertise spans 9 projects in various genres, including racing, RPG, casual, and survival games that have gained from 13-16 up to 200 million installs each. I have worked closely with all departments, from game design to community management. I believe that QA is not just about testing builds but also involves monitoring all stages of development and proposing solutions at earlier stages.
In my role as a team leader, I established a testing department and put together separate external testing teams for each project. To keep track of test cases, I implemented the test case system, and I also nurtured two mid-level employees into becoming team leaders themselves. I believe in the power of teamwork to solve any issue. In addition, my team trusts me as a reliable problem solver who is always willing to offer guidance and reach a resolution.
As a release manager, I submitted and published builds for various platforms, such as Google, Apple, and Huawei. Through this experience, I have gained extensive knowledge of the consoles and their features. My expertise also extends to functional testing, regression testing, performance testing, UI/UX testing, localization testing, and grey-box testing.
My experience includes:
Founded and managed the QA department
Unity and Unreal Engine 5
Knowledge of VCS and CI/CD tools
Experience in managing build publishing processes